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Thread Statistics | Show CCP posts - 5 post(s) |

Ethan Hunte
Ninjas With Frikkin StarShips
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Posted - 2009.09.21 16:36:00 -
[1]
perhaps CCP can say...
- allow them to dock
- increase jump range
what does not allowing motherships/super carriers to dock add to the game? And what does allowing them to dock subtract from the game.
What reason is there. Other than to squeeze a few more paid alt accounts out of people. With all the titans and motherships + the alts to move them around, equaling a couple hundred or more than 1000 thats a nice return.
On some current alliance budgets they could afford to replace like 10 - 15 motherships currently anyway a month.
So motherships isn't a problem for certain space holding alliances.
Ninja is recruiting. |

Ethan Hunte
Ninjas With Frikkin StarShips
|
Posted - 2009.09.22 13:59:00 -
[2]
alot of people dont want them in the first place because they cant dock.
your just a traditional eve player doing another traditional thing just for the sake of it.
your one of the people who loves endless pos warfare and can't see anything wrong with it because you have no life outside of eve. Ninja is recruiting. |

Ethan Hunte
Ninjas With Frikkin StarShips
|
Posted - 2009.09.23 17:02:00 -
[3]
maybe ccp should clarify how in their eyes they want super carriers to be used, instead of us endlessly quarelling over their implementation. Cause in the end it is all for nought if it isnt in line with how they see it.
Does CCP see super carriers as an alliance only weapon fielded by the richest alliances in number so large that they dont fall prey so easily? Or that the cost to focus on destroying them during a fleet fight bleeds more of your own losses?
People say it is too expensive to want to field in any worthwhile battle with 100 enemy caps on field. Given, but too expensive for whom? 99% of individual players but not alliances.
One some current alliance budgets they could afford to buy like 5 motherships a month being realistic and with sov poses in the hundreds becoming a thing of the past soon, they could devote even more to super cap production, so much so that they would run out of properly skilled pilots to fly super carriers.
If for every super carrier you lose, you could destroy 50 dreads it would be worth it for an alliance to field them because they can replace the super carrier at will. I am sure pandemic legion alone has something like 20 trillion in their account by now.
They could field a devastating fleet of remote repping GODLY super carrier frontlined godliness.
Imagine this if you will. 50-100 super carriers 600 billion to 1.2 trillion roughly. Backed by 100 carriers in triage mode? The triage sit behind repping the hell out of the motherships and the motherships are up front destroying the enemy dread fleet with fighter bombers.
Tell me who could counter that? And dont say its impossible, if I had that ask (which I know PL does) Id invest it now in 50 of my best mothership pilots. Get them equip them, and go to town. IT would be like a Roman Legion. And carriers? cheap replaceable loses for alliances nothing more than an insured battleship. And if you focus on carriers in triage mode? Your dread fleet is decimated in the mean time before you probably even burn through all those replacable carriers.
Wow I went off, but anyway, clearly you see super carriers have a use in numbers and are useful to those that can replace them. Alliances. So when we talk of survivability, we can't include the person who can barely afford one and therefore does not want to ever lose it and therefore will not put it on the front line. And there is no way it can be buffed enough without being way overpowered in any other instance (such as described above) which would allow the inidivudual supercarrier owner to be convinced to field it on the front line. Ninja is recruiting. |

Ethan Hunte
Ninjas With Frikkin StarShips
|
Posted - 2009.09.24 12:49:00 -
[4]
Originally by: Gavin Darklighter Edited by: Gavin Darklighter on 23/09/2009 22:30:56 The problem I have with the new supercarriers and titans is that they are now hands-down the strongest front-line ships you can have in a cap fight. This is in contrast to how things are right now on TQ where Titans are great for blowing up support fleets but must then hide in a POS shield while the real fighting takes place. Having more than half a dozen titans in fleet doesn't really add much more capability than just having a couple of them (unless you hit the magic number of ~40 and could doomsday cap fleets, but no one ever accomplished that feat)
Basiclly as it is now, a dread is more effective in a cap fight than any supercap is, but come Dominion CCP is going to make the supercaps front-line killing machines that are FAR more effective than any dread or carrier will be. I think a lot more people are going to invest the time and resources to fly them since they are now of real use when deployed in numbers.
Wait until we start seeing alliances fielding 20-30+ Aeons or Wyverns fit for massive resists and six remote reps each. Some might say fits like that aren't possible, but they are, and they don't require officer cap rechargers either. It does require an Avatar, CC8/CR8 implants, and maybe some mindflood, but thats not all that much honestly. Six capital remote reps per ship is quite a bit of tank And don't forget that even if the dread fleet can out dps the tank, the supercarriers still have massive hp, and will likely be able to warp out at will when their buffer starts to get worn down. Just holding a tackle on one of the supercarriers will require a herculean effort from a support fleet. Dreads on the other hand tackle themselves for 15 minutes every time they go into siege.
and like I said no alliance is going to field those 20-30 moms without the support fleet. 50 carriers or more. WHo have the option to go into triage if there normal repping isnt enough.
no node in this game can hold the amount of ships required to break a new super carrier tank with 50 triage carriers repping it. Ninja is recruiting. |

Ethan Hunte
Ninjas With Frikkin StarShips
|
Posted - 2009.09.28 17:25:00 -
[5]
things on sisi are constantly being changed, so because you see them orbiting at 7500 now doesnt mean thats how it was when the first changes rolled out. Ninja is recruiting. |

Ethan Hunte
Ninjas With Frikkin StarShips
|
Posted - 2009.10.09 17:56:00 -
[6]
how many super cap accounts strict do you think there are?
maybe 1000. Drop in the bucket.
plus those characters can still be sold to other players. And whether paid for by someone else or the original owner, money got no color.
If you are in a super cap only then you can do nothing else in game if you have one account.
You cant even dock and sort out your hangar. The only thing you are likely to own is that ship. It's the most silly stupid concept ever. Ninja is recruiting. |
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